My IMAGE Made with RenderMan
- DESSIN DRESSER (8 Aug 2000)
....RIB
This image is rendered with BMRT as well. This original image is Dresser made by Larry Gritz. In Imager Shader, I define the major objects(e.g. the frame of the mirror, the walls, and the dresser itself), and draw lines by using the same method as in 'BOX' image. Also, this imager shader can control the quantization of the pixel color values without the help of RiQuantize.
- BOX (8 Aug 2000)
....RIB
This image is 'My IMAGE Made with BMRT' by using Imager Shader, KTcanvasI.sl. In this imager shader, I define the blue box which is figured with six Patches. This imager shader calculates a line equation from the vertices of the defined Patches first. After that, by judging the intersection on the line in the direction of I, this imager shader can draw not only the edge line but also its continuation. In addition, by using Imager Shader, we can paint each pixel. In this case, I code the pattern like a canvas in this imager shader. Here is the example animation(1.2MB, AVI format). I would be happy if you say 'BUNG' when the box has stopped.
Special Thanks ... Dave Gordon, Algorithmic Arts, Inc.
- CLOUD (8 Jun 1999)
....RIB
In this image, three shaders (KTlensflareV_lg.sl, KTsky_haze.sl, and KTcloud_fakeshd.sl) are used. Though we can see the cloud with a shadow, the shadow is *FAKE*. KTcloud_fakeshd.sl don't calculate a real shadow, but do a *FAKE* shadow with a poor technique... Anyway, my cloud shader work is in progress, because KTcloud_fakeshd.sl is the shader of many faults. If you look at the big size image (960*512), you can find the faults.
- SEA (29 Nov 1998)
....RIB
For sunshine, KTlensflareV.sl (here is the detail) is used. Also, sky and clouds are *Sphere*, sea is *PathMesh("bilinear")*. They are expressed by not texturemaps but shaders written by me.
- TERRAIN (29 Nov 1998)
....RIB
The attribute of the terrain is *PatchMesh("bilinear")*, which changes the shape by RidgedMultiFractal displacement shader. Also, judging N (i.e. normal vector), the surface shader gives the color like a snow.